Post by ÐELIRIUM on Sept 27, 2015 20:20:37 GMT
Ranks under tiers 4, 3, and Unforgiven are earned/given. New members may chose a rank under tier 2 or 1.
Tier 4
Dynast - DIIII (1/3)
CometTrail
Description:
The Dynast(s) founded Delirium. Their word is absolute, and will not be challenged. Dynasts are automatically considered administrators upon promotion. This is a rank to respect without question
Duties:
Manage community in-game and in-forum.
Settle disputes between Delirium and other groups.
Create and finalize lore, events, etc.
Promote users to staff
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Description:
The Dynast(s) founded Delirium. Their word is absolute, and will not be challenged. Dynasts are automatically considered administrators upon promotion. This is a rank to respect without question
Duties:
Manage community in-game and in-forum.
Settle disputes between Delirium and other groups.
Create and finalize lore, events, etc.
Promote users to staff
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Advisor - DIII (0/2)
N/A
Description:
Advisors are second-in-command. They are usually very close friends of the Dynasts, or active and extremely helpful members of the community in-game and out. Advisors will usually be the ones to handle issues dealing with the Infected. This is a rank to respect.
Duties:
Help manage community in-game and in-forum
Settle disputes between users and Infected storylines
Create and finalize lore, events, etc
Timeout, kick, and ban misbehaved users
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Description:
Advisors are second-in-command. They are usually very close friends of the Dynasts, or active and extremely helpful members of the community in-game and out. Advisors will usually be the ones to handle issues dealing with the Infected. This is a rank to respect.
Duties:
Help manage community in-game and in-forum
Settle disputes between users and Infected storylines
Create and finalize lore, events, etc
Timeout, kick, and ban misbehaved users
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Shaman - DII (0/1)
Description:
The Shaman of Delirium is granted special powers. They are able to predict future events to an extent, and warn us of upcoming dangers. They are experts in all things medical. Instead of helping out in the field, however, the Shaman will stay close to higher-ups and assist them with harder decisions, and selecting staff if needed.
Duties:
Predict outcomes of near and far future events
Help Dynasts and Advisors in decisions effecting the whole group
Select the next Corpseman and members of staff
Help moderate the forum
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General - DI (0/1)
Description:
The General is a wise and powerful commander of our forces. They are the ones to decide to take action against other groups. They set up alliances, handle rivalries, etc. They are in charge of managing every opponent that are not part of our plot.
Duties:
Help handle disputes between Delirium and other groups
Create alliances and rivalries
Find group affiliates
Lead major battles
Help moderate the forum (optional for this rank)
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Tier 3
Lieutenant - DxL - (0/3)
N/A
Description:
Lieutenants are experienced and well-trained soldiers who are to be honored and respected. Lieutenants are able to have assigned squadrons for small sieges or to scout out other groups. During major battles, Lieutenants will assist the General. They will also test Juveniles wishing to become a soldier. When a member of Delirium is caught with the Grey, a Lieutenant will be the one to execute them.
Duties:
Lead small, 3-5 member squadrons for small operations and scouts
Assist General during major battles
Test Juveniles
Execute members with the Gray
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Description:
Lieutenants are experienced and well-trained soldiers who are to be honored and respected. Lieutenants are able to have assigned squadrons for small sieges or to scout out other groups. During major battles, Lieutenants will assist the General. They will also test Juveniles wishing to become a soldier. When a member of Delirium is caught with the Grey, a Lieutenant will be the one to execute them.
Duties:
Lead small, 3-5 member squadrons for small operations and scouts
Assist General during major battles
Test Juveniles
Execute members with the Gray
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Warden - DxW - (0/3)
Description:
Wardens are our best guardians. When the homeland is under attack, they are the first to respond and defend the young members and/or higher-ups.
Duties:
Guard the main territory
Lead patrols
Defend the most vulnerable/important members in case of attack
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Wardens are our best guardians. When the homeland is under attack, they are the first to respond and defend the young members and/or higher-ups.
Duties:
Guard the main territory
Lead patrols
Defend the most vulnerable/important members in case of attack
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Corpseman - DxC (1/1)
AngryGayFish
Description:
The Corpseman is knowledgeable in the art of medicine and health. They are the one to venture out and gather the correct materials needed to complete medical procedures and rituals. The Corpseman will serve as the next Shaman, and will substitute for the Shaman if needed. They also train the medics, and select the next Corpseman.
Duties:
Train medics
Gather the right herbs
Substitute for the Shaman
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Description:
The Corpseman is knowledgeable in the art of medicine and health. They are the one to venture out and gather the correct materials needed to complete medical procedures and rituals. The Corpseman will serve as the next Shaman, and will substitute for the Shaman if needed. They also train the medics, and select the next Corpseman.
Duties:
Train medics
Gather the right herbs
Substitute for the Shaman
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Tier 2
Soldier - DxS (1/∞)
Description:
Our Soldiers make up the bulk of our forces. They are the offensive fighters, and will not hesitate to off the Infected or rivals during war.
Duties:
Fight in wars
Fight off raids of Infected
Scout
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Our Soldiers make up the bulk of our forces. They are the offensive fighters, and will not hesitate to off the Infected or rivals during war.
Duties:
Fight in wars
Fight off raids of Infected
Scout
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Guardian - DxG (1/∞)
Description:
Guardians keep our home safe and secure. Unlike Soldiers, Guardians stick to our perimeters and report suspicious activity. They also are in charge of patrols.
Duties:
Guarding borders
Patrols
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Guardians keep our home safe and secure. Unlike Soldiers, Guardians stick to our perimeters and report suspicious activity. They also are in charge of patrols.
Duties:
Guarding borders
Patrols
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Medic - DxM (0/∞)
Description:
Medics take care of the wounded, and will sideline all battles to retreive bodies and/or the injured.
Duties:
Care for injured
Assist Corpsemen and Shamen
Sweep battlefeild for the injured/dead
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Medics take care of the wounded, and will sideline all battles to retreive bodies and/or the injured.
Duties:
Care for injured
Assist Corpsemen and Shamen
Sweep battlefeild for the injured/dead
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Tier 1
Subordinate - DxS (0/∞)
Description:
For those who don't feel they fit any other description. These are 'civilian' members who just want saftey in numbers. (Chat-only members)
Duties:
N/A
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For those who don't feel they fit any other description. These are 'civilian' members who just want saftey in numbers. (Chat-only members)
Duties:
N/A
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Juvenile - DxJ(0/∞)
Description:
Adolesent members who are trying to find their place in the pack. They are to be trained by higher-ups, if they aspire to be Tier 2 members.
Duties:
Be trained (optional)
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Adolesent members who are trying to find their place in the pack. They are to be trained by higher-ups, if they aspire to be Tier 2 members.
Duties:
Be trained (optional)
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Youth - DxY (0/∞)
Description:
As the youths of the pack, their purpose is to grow and learn; to discover who they are and what they're made of.
Duties:
Learn!
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As the youths of the pack, their purpose is to grow and learn; to discover who they are and what they're made of.
Duties:
Learn!
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Unforgiven
Fugitive - DxF (1/∞)
Description:
Members who have broken key rules and have been exiled.
(NOTE: These members did not actually break our group's rules. They did something In Character that caused them to become a fugitive. They may still participate in group activities.)
Duties:
N/A
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Members who have broken key rules and have been exiled.
(NOTE: These members did not actually break our group's rules. They did something In Character that caused them to become a fugitive. They may still participate in group activities.)
Duties:
N/A
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Infected - X (1/∞)
Description:
The unlucky few who were once part of the group, but have since been infected and exiled. They live among The Grey.
Duties:
N/A
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The unlucky few who were once part of the group, but have since been infected and exiled. They live among The Grey.
Duties:
N/A
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